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Any players that have met their contract move on to the next contract. Once a player has gone out the round ends. If there is not a space available with that number, they do not get to place a chip. After adding up the total of both dice, the player may place a chip on a corresponding space with the same number. The highest number rolled gets to go first. They may play wild cards to any sets or runs as long as it does break the rule of more wild cards to natural cards for the run or set. To determine who goes first, each player rolls the dice. Player 1 may add his 5 of Diamonds to the end of the Player 2’s run. They may add to a existing run of their own or of a opponent that has already completed their contract.Įxample: Player 1 has the 5 of Diamonds, Player 2 has a run of the 6,7,8,9 and 10 of Diamonds. Player 1 may add his 5 to players 2’s set of 5’s. Example: Player 1 has a 5 in their hand, Player 2 has completed their contract and has a set of 5’s on the table. In the early stages of the game its a good idea to hold back some tiles so that other players open up the table and provide more opportunities for play. They may add to a existing set of their own or of a opponent that has already completed their contract. They have completed their contract and laid down all their cards and have one left for a final discard.Īfter a player has completed their contract they can get rid of the extra cards in their hands by adding to the table. When you have completed all your moves you must discard a card.Ī Round ends when one player goes out. If you were making a run of A, 2, 3, 4 the 2 would be considered wild for purposes of not more wild than natural cards.ĮXCEPTION: If a player is lucky enough to have a set of all 2s or all Jokers, they may be laid down as a set.įor Runs they must all be of the same suit. You may never have more wild cards then natural cards in a contract set or run. For example for a set of 3 you could have two fives and Joker but not 2 Jokers and a 5. If a player has all of the cards to complete a contract they may lay them down on their turn. The player who played first will become the dealer for the next round on round 5 score your dice in the Game 5 column on the score card. If the deck runs out reshuffle the discard pile except for the top card and make a new draw deck On your turn roll your dice and score the roll on the corresponding round, i.e. Starting with the player to the left of the dealer and continuing clockwise each player may either draw the top card of the deck or the top card of the discard pile. A player may only complete one contract per round. Aces can be high or low for runs.Īll players must attempt to complete the 14 contracts in order of how they are listed. Place the rest of the deck in the center of the table to make a draw deck and flip one card over to form a discard pile. Place the rest of the deck in the center of the table to make a draw deck and flip one card over to form a discard pile. Be the first to complete all 14 contracts as listed on the board.
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