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However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. Each creature with lifelink dealing combat damage causes a separate life-gaining event. An ability that triggers whenever you gain life triggers just once for each life-gaining event, no matter how much life you gain. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. In a Two-Headed Giant game, Marauding Blight-Priests ability causes the opposing team to lose 2 life. Marauding Blight-Priest Combos Marauding Blight-Priest has been printed in Zendikar Rising, Jump Start 2022, and has 1 combos. Wotc Each creature with lifelink dealing combat damage causes a separate life-gaining event. Get the latest decks and the updated prices from multiple sources in. Wotc An ability that triggers “whenever you gain life” triggers just once for each life-gaining event, no matter how much life you gain. MTG Marauding Blight-Priest: 0.35 0.02 Tixes. Wotc If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once. In a Two-Headed Giant game, Marauding Blight-Priest’s ability causes the opposing team to lose 2 life.Wotc In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.deck details historic other share 11.89 win rate 34.1 price 34 average 4.0 per deck in 1.1 of decklists.
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3/2 Related decks explorer vampires share 0.34 win rate 40.5 price 320 average 2.0 per deck in 10.0 of decklists. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. When dealing any damage or life loss to an opponent, Exquisite Bloods ability will trigger, and youll gain that much life. Marauding Blight-Priest Creature Vampire Cleric Whenever you gain life, each opponent loses 1 life. A black card that can remove creature and enchantment. It is currently being played in Pauper, Historic-Pauper, Historic, and Explorer, mainly in the following. Marauding Blight-Priest has been played in more than 894 decks in the last year and is a key card in more than 1 combos (you can check them in the Marauding Blight-Priest combos section). Barren Moor, Dusk Legion Zealot, Secluded Steppe, Thraben Inspector and Sign in Blood to draw Removal. Marauding Blight-Priest in the current metagame. All permanents on the battlefield A way to gain life or cause an opponent to lose life. : In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase. Marauding Blight-Priest and Epicure of Blood have the effect to make lose life to each opponent if you gain life Draw. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. Marauding Blight-Priest rulings: : If you gain an amount of life for each of something, that life is gained as one event and the ability will trigger only once. Marauding Blight-Priest Creature Vampire Cleric Whenever you gain life, each opponent loses 1 life. Each creature with lifelink dealing combat damage causes a separate life-gaining event.An ability that triggers “whenever you gain life” triggers just once for each life-gaining event, no matter how much life you gain.: Each creature with lifelink dealing combat damage causes a separate life-gaining event. Geek out and get the best value on Zendikar Rising Marauding Blight-Priest - Foil for only CAD 0.75 at Alt F4. : An ability that triggers whenever you gain life triggers just once for each life-gaining event, no matter how much life you gain. If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once. In a Two-Headed Giant game, Marauding Blight-Priest's ability causes the opposing team to lose 2 life.In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.What is left? Destruction and death, my friends. Whenever you gain life, each opponent loses 1 life.
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